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I've been fiddling with radiosity a lot more these last days and
weeks than I have before POV 3.5, but there are still
some things which elude me...
What are the actual options I need to set in order to get
smaller patches? I've rendered a scene with an emitting
sphere and a glass-sphere, and I got some caustics-like
effect (expected), but I've also got some brighter spots
way off the glass-sphere (not expected) and very visible
patches (not aimed for).
Simply put, the documentation does a fine job in explaining
the different options and their impact on samples, color
etc, but I don't get the overall method that POV uses.
So, can either someone point me to a section in the docs
which I've overseen, or explain some more in detail how it
works?
Thanks in advance,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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